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    Game Engine Architecture, Third Edition - 图书

    导演:Gregory, Jason
    In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detai...(展开全部)
    Game Engine Architecture, Third Edition
    图书

    Game Engine Architecture, Third Edition - 图书

    导演:Gregory, Jason
    In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detai...(展开全部)
    Game Engine Architecture, Third Edition
    图书

    Game Architecture and Design: A New Edition - 图书

    导演:Andrew Rollings
    Game Architecture and Design: A New Edition is a revision of the classic that you have been waiting for! This is a detailed guide to game design and planning from first concept to the start of development, including case studies of well known games. Originally published in 1999, Game Architecture and Design, has been updated by the original authors Andrew Rollings and Dave Morr...(展开全部)
    Game Architecture and Design: A New Edition
    搜索《Game Architecture and Design: A New Edition》
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    Game Architecture and Design: A New Edition - 图书

    导演:Andrew Rollings
    Game Architecture and Design: A New Edition is a revision of the classic that you have been waiting for! This is a detailed guide to game design and planning from first concept to the start of development, including case studies of well known games. Originally published in 1999, Game Architecture and Design, has been updated by the original authors Andrew Rollings and Dave Morr...(展开全部)
    Game Architecture and Design: A New Edition
    搜索《Game Architecture and Design: A New Edition》
    图书

    AI Game Engine Programming - 图书

    2008
    导演:古斯塔夫·施瓦布
    A fully revised update to the first edition, "AI Game Engine Programming, Second Edition" provides game developers with the tools and information they need to create modern game AI engines. Covering the four principle elements of game artificial intelligence, the book takes you from theory to actual game development, going beyond merely discussing how a technique might be used....(展开全部)
    AI Game Engine Programming
    搜索《AI Game Engine Programming》
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    AI Game Engine Programming - 图书

    2004
    导演:Brian Schwab
    Brian Schwab具备十几年的游戏程序设计经验,在Angel Studios公司和DreamWorks公司拥有游戏和AI程序设计的关键职位。现在他是索尼娱乐公司的资深AI程序员。
    AI Game Engine Programming
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    Godot Engine Game Development Projects - 图书

    2018科学技术·工业技术
    导演:Chris Bradfield
    Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience is recommended.
    Godot Engine Game Development Projects
    搜索《Godot Engine Game Development Projects》
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    Unreal Engine Game Development Blueprints - 图书

    2015计算机·编程设计
    导演:Nicola Valcasara
    This book is ideal for intermediate level developers who know how to use Unreal Engine and want to go through a series of projects that will further their expertise. Working knowledge of C++ is a must.
    Unreal Engine Game Development Blueprints
    搜索《Unreal Engine Game Development Blueprints》
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    Godot Engine Game Development Projects - 图书

    2018科学技术·工业技术
    导演:Chris Bradfield
    Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience is recommended.
    Godot Engine Game Development Projects
    搜索《Godot Engine Game Development Projects》
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    3D Game Engine Programming - 图书

    2004
    导演:Stefan Zerbst
    A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines. The availability of a game engine which is ready to rock simplifies the development process of a game, allowing developers ...(展开全部)
    3D Game Engine Programming
    搜索《3D Game Engine Programming》
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